The next chapter
Starting late June 2026, NomStead changes radically.

After three years and a hard look at what's working and what isn't, we're rebuilding the game into two connected experiences:
NomStead Kingdoms: MMO
Farm, craft, and build your kingdom. Produce the weapons, potions, and cosmetics the wider economy needs. The world will keep expanding with new industries and mechanics, always cooperative, always focused on building, owning, and socializing.
NomStead Stadiums: PvP/PvE
A standalone combat game where players bet gold on matches, buy gear from farmers, and earn (or lose) real value. High-stakes, skill-based. Not passive income.
The connection: Gold bars
Gold can be transformed into gold bars. A gold bar is an on-chain NFT (ERC-1155), a tradeable item you actually own. Only farmers can generate gold. Anyone holding gold can mint bars. Bars can be traded on external marketplaces like TokenTrove, or directly through NomStead.
A new tool will be added to the game: the Gold bar furnace. This tool will require an expensive crafting recipe and significant resources to be built. Gold bar furnace owners can set their own mint tax for their guild or for other players.
It will not be possible to directly import gold from NomStead Kingdoms to NomStead Stadiums. The only option will be to mint a gold bar and then import the gold bar to the other game, and vice versa. Fighters will have access only to the stadiums, and so will only be able to use Gold bar furnaces inside stadiums.
Gold Bars
Why gold bars beat tokens
We considered launching gold as an ERC-20 token. We chose gold bars instead because they're the better design for what NomStead is becoming. Bars give you real on-chain ownership, deeper economic mechanics, and a game-first system that puts gameplay before speculation.
Tokenomics
Gold bars function with the supply controls and market dynamics of a token, while remaining NFTs.
Generation: Only farmers generate new gold through gameplay.
Earning: Fighters earn gold by winning matches or buying bars on the marketplace. Any gold holder can mint bars.
Mint burn: x% of gold is burned on minting. This is permanent destruction, not studio revenue.
Throughput control: Each furnace has a daily minting capacity, which limits how much gold can flow into gold bars across the whole economy. As more furnaces are built, total system throughput grows organically gated by player investment, not by studio rules.
Marketplace fee: Bars trade freely on Immutable marketplaces with an x% fee (x% to the studio, x% to Immutable). This will become NomStead's primary studio revenue.
Minting through the Gold bar furnace
Rather than letting anyone mint freely, we route minting through player-built infrastructure. This creates new economic roles, adds natural friction to the supply side, and gives engaged players a way to earn from operating the system.
Building a furnace requires a recipe sold by the studio for USDC, significant in-game resources to construct and level requirement. Recipe supply will be limited and restocked over time.
Furnace owners set their own mint tax, capped at x%, which they collect on top of the x% burn. This is how owners earn from operating a furnace, other players pay them to use it. Owners will also be able to set specific tax rates for their guild.
Furnace maintenance: Furnaces will require new resources after x productions to keep running.
Stadium furnaces: Stadium owners can install a furnace in their stadium, and fighters can only mint through stadium furnaces because they will only be able to access stadiums. Early stadium furnace owners will have a temporary monopoly on fighter cash-outs, until competitors build their own. Stadium owners compete on tax rates: lower taxes attract more fighters.
Cross-context transfer: Gold cannot move directly between NomStead Kingdoms and NomStead Stadiums. The only path is minting a bar in one context and importing it to the other. This forces every cross-game value transfer through the bar economy.
NFTs and store
To keep the system simple, we've decided to keep only four permanent NFT collections: Tiles, Visas, Packs and Companions.
Objects and items will be tradeable in a new centralized order book marketplace in-game. Since gold can now be withdrawn at any time, we no longer need items and objects to be NFTs. Our goal is to keep the game's mechanics as simple as possible to attract a broader audience.
Stadium tiles
Every PvP and PvE match will takes place inside a stadium.
We're also restructuring how stadium taxes work. Instead of the current random distribution, all bet taxes will flow into a pool that distributes equally to all stadium tile owners.
Roadmap
June 2026
Gold Bar Furnace launch: Players will be able to buy the first recipes, craft and place the first furnaces, and mint and trade the first gold bars.
NomStead Stadiums launch. The current PvP system, improved and relaunched as a standalone game connected to the NomStead economy, with a dedicated marketing push. New players will be able to buy gold bars from current players directly inside the new game.
New centralized marketplace. Order book-based, in-game, for all non-NFT items.
Q3 2026
PvE dungeon mode added to NomStead Stadiums.
Major update added to NomStead Kingdoms, including:
Better UX and game feel
New season system with regular content and in-game events
Interiors
Artist
This is still a draft. We're willing to improve it with the council and the community, but the fundamentals are already set. Specific numbers (e.g., tax %) will be published after council evaluation and tests.